Bruno Mars vs Sapphire
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Bruno Mars vs Terry
No recorded games into Terry.
Sapphire vs A.K.I.
No recorded games into A.K.I..
Selected character all recorded games on the chosen character
| A.K.I. | Terry | |
|---|---|---|
| MR 1378 | Current rating | MR 1298 |
| 0 | Games | 100 |
| 0–0 | Record | 35–65 |
| — | Win rate | 35% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 39% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Bruno Mars | Sapphire | |
|---|---|---|
| 30% | Drive Rush (cancel) | 35% |
| 12% | Drive Rush (parry) | 8% |
| 6% | Overdrive arts | 6% |
| 3% | Drive Impact | 7% |
| 20% | Drive Guard | 14% |
| 3% | Drive Reversal | 1% |
| 24% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 17% | Super Art I | 35% |
|---|---|---|
| 2% | Super Art II | 16% |
| 63% | Super Art III | 41% |
| 18% | Critical Art | 9% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.8 |
|---|---|---|
| 2.5 | Drive Parries | 1.6 |
| 0.4 | Drive Reversals | 0.2 |
| 0.4 | Perfect Parries | 0.2 |
| 0.3 | Punish counters | 0.5 |
| 1.5 | Throws | 1.8 |
| 0.3 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 3.1 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 14.6 |
|---|---|---|
| 8.5 | Time cornered (s) | 7.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master