Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

クッキー&クリーム vs すたりっくす

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
クッキー&クリーム

#1412580664 Japan Steam

A.K.I.

A.K.I.

MR 1545

Master

すたりっくす

#1833483381 Japan CrossPlatform

Mai

Mai

MR 1432

Master

A.K.I.

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

クッキー&クリーム vs Mai

100% 5–0 over 5 games

すたりっくす vs A.K.I.

No recorded games into A.K.I..

Selected character all recorded games on the chosen character

A.K.I. Mai
MR 1545 Current rating MR 1432
100 Games 0
49–51 Record 0–0
49% Win rate
2W Current streak
47% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

クッキー&クリーム すたりっくす
0% Drive Rush (cancel) 39%
11% Drive Rush (parry) 2%
56% Overdrive arts 19%
1% Drive Impact 2%
14% Drive Guard 7%
3% Drive Reversal 1%
14% Other 29%

Super gauge spend share of SA meter spent by level

68% Super Art I 85%
18% Super Art II 10%
11% Super Art III 3%
3% Critical Art 1%

Offense (avg per battle)

0.1 Drive Impacts 0.3
0.9 Drive Parries 2.1
0.4 Drive Reversals 0.1
0.1 Perfect Parries 0.2
0 Punish counters 0.1
3.4 Throws 3.9
0.1 Throw techs 1.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.2
0.4 Punish counters taken 0.1
1.4 Throws taken 2.8
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

5.2 Cornering opponent (s) 9.7
6.2 Time cornered (s) 11.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.