モダンからクラシック奮闘中 vs クッキー&クリーム
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2233989256
#1412580664
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
モダンからクラシック奮闘中 vs A.K.I.
No recorded games into A.K.I..
クッキー&クリーム vs Dhalsim
0% 0–2 over 2 games
Selected character all recorded games on the chosen character
| Dhalsim | A.K.I. | |
|---|---|---|
| MR 1689 | Current rating | MR 1545 |
| 0 | Games | 100 |
| 0–0 | Record | 49–51 |
| — | Win rate | 49% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 47% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| モダンからクラシック奮闘中 | クッキー&クリーム | |
|---|---|---|
| 39% | Drive Rush (cancel) | 0% |
| 4% | Drive Rush (parry) | 11% |
| 13% | Overdrive arts | 56% |
| 3% | Drive Impact | 1% |
| 7% | Drive Guard | 14% |
| 6% | Drive Reversal | 3% |
| 29% | Other | 14% |
Super gauge spend share of SA meter spent by level
| 36% | Super Art I | 68% |
|---|---|---|
| 19% | Super Art II | 18% |
| 35% | Super Art III | 11% |
| 10% | Critical Art | 3% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.1 |
|---|---|---|
| 0.9 | Drive Parries | 0.9 |
| 0.6 | Drive Reversals | 0.4 |
| 0.2 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0 |
| 2.1 | Throws | 3.4 |
| 0.3 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.2 | Punish counters taken | 0.4 |
| 2.1 | Throws taken | 1.4 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.4 | Cornering opponent (s) | 5.2 |
|---|---|---|
| 6.8 | Time cornered (s) | 6.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master