Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

クッキー&クリーム vs ちゃるる

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
クッキー&クリーム

#1412580664 Japan Steam

A.K.I.

A.K.I.

MR 1545

Master

ちゃるる

#2264653553 Japan CrossPlatform

JP

JP

LP 22764

Diamond 4

A.K.I.

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

クッキー&クリーム vs JP

100% 1–0 over 1 games

ちゃるる vs A.K.I.

No recorded games into A.K.I..

Selected character all recorded games on the chosen character

A.K.I. JP
MR 1545 Current rating LP 22764
100 Games 0
49–51 Record 0–0
49% Win rate
2W Current streak
47% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

クッキー&クリーム ちゃるる
0% Drive Rush (cancel) 31%
11% Drive Rush (parry) 7%
56% Overdrive arts 20%
1% Drive Impact 6%
14% Drive Guard 14%
3% Drive Reversal 2%
14% Other 20%

Super gauge spend share of SA meter spent by level

68% Super Art I 37%
18% Super Art II 19%
11% Super Art III 34%
3% Critical Art 10%

Offense (avg per battle)

0.1 Drive Impacts 0.7
0.9 Drive Parries 2.3
0.4 Drive Reversals 0.2
0.1 Perfect Parries 0.5
0 Punish counters 0.5
3.4 Throws 2.1
0.1 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.5
0.4 Punish counters taken 0.3
1.4 Throws taken 2.6
0.1 Burnouts suffered 0

Positioning (avg per battle)

5.2 Cornering opponent (s) 7.7
6.2 Time cornered (s) 7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.