ttv/ReflexxNM vs Alanahers
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2058217396
#1413104528
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ttv/ReflexxNM vs Juri
No recorded games into Juri.
Alanahers vs Ed
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Ed | Juri | |
|---|---|---|
| MR 1509 | Current rating | MR 1480 |
| 0 | Games | 74 |
| 0–0 | Record | 35–39 |
| — | Win rate | 47% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 44% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ttv/ReflexxNM | Alanahers | |
|---|---|---|
| 37% | Drive Rush (cancel) | 44% |
| 3% | Drive Rush (parry) | 4% |
| 28% | Overdrive arts | 18% |
| 1% | Drive Impact | 7% |
| 8% | Drive Guard | 7% |
| 1% | Drive Reversal | 3% |
| 21% | Other | 18% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 64% |
|---|---|---|
| 47% | Super Art II | 0% |
| 18% | Super Art III | 30% |
| 7% | Critical Art | 6% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.6 |
|---|---|---|
| 1.6 | Drive Parries | 0.9 |
| 0.1 | Drive Reversals | 0.4 |
| 0.5 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.3 |
| 2.3 | Throws | 2.6 |
| 0.3 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2 | Throws taken | 1.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.9 | Cornering opponent (s) | 10.4 |
|---|---|---|
| 7.1 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master