Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

GIGI人 vs そらんらん

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
GIGI人

#1497314721 China Steam

Zangief

Zangief

MR 1602

Master

そらんらん

#1415198417 Japan CrossPlatform

A.K.I.

A.K.I.

MR 1802

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

GIGI人 vs A.K.I.

No recorded games into A.K.I..

そらんらん vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief A.K.I.
MR 1602 Current rating MR 1802
100 Games 0
54–46 Record 0–0
54% Win rate
5W Current streak
54% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

GIGI人 そらんらん
30% Drive Rush (cancel) 23%
3% Drive Rush (parry) 10%
20% Overdrive arts 17%
6% Drive Impact 3%
10% Drive Guard 15%
2% Drive Reversal 7%
28% Other 26%

Super gauge spend share of SA meter spent by level

39% Super Art I 34%
15% Super Art II 14%
30% Super Art III 38%
17% Critical Art 14%

Offense (avg per battle)

0.8 Drive Impacts 0.4
1.9 Drive Parries 1.3
0.3 Drive Reversals 0.9
0.3 Perfect Parries 0.3
0.6 Punish counters 0.2
2.6 Throws 1.8
1.1 Throw techs 0.7
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.1
0.1 Punish counters taken 0.1
2.9 Throws taken 2.6
0.1 Burnouts suffered 0

Positioning (avg per battle)

7 Cornering opponent (s) 11.3
9.3 Time cornered (s) 7.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.