Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

きょん3 vs K_Z_O 配信中

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
きょん3

#1415326448 Japan CrossPlatform

Terry

Terry

MR 1722

Master

K_Z_O 配信中

#3732472540 Japan Steam

Elena

Elena

MR 1989

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

きょん3 vs Elena

71% 5–2 over 7 games

K_Z_O 配信中 vs Terry

83% 5–1 over 6 games

Selected character all recorded games on the chosen character

Terry Elena
MR 1722 Current rating MR 1989
100 Games 100
52–48 Record 47–53
52% Win rate 47%
1W Current streak 2L
53% Clutch (deciders) 53%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

きょん3 K_Z_O 配信中
26% Drive Rush (cancel) 12%
10% Drive Rush (parry) 7%
18% Overdrive arts 30%
2% Drive Impact 1%
17% Drive Guard 11%
0% Drive Reversal 1%
27% Other 39%

Super gauge spend share of SA meter spent by level

42% Super Art I 25%
20% Super Art II 20%
30% Super Art III 38%
7% Critical Art 17%

Offense (avg per battle)

0.2 Drive Impacts 0.2
2.3 Drive Parries 1.1
0 Drive Reversals 0.1
0.7 Perfect Parries 0.3
0.1 Punish counters 0.1
2.2 Throws 1.9
0.6 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
2.3 Throws taken 1.8
0.1 Burnouts suffered 0

Positioning (avg per battle)

10.3 Cornering opponent (s) 11
9.3 Time cornered (s) 8.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.