Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Moist Pikachu vs senpai_elder

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Moist Pikachu

#1415847547 United States Steam

Ryu

Ryu

MR 1615

Master

senpai_elder

#1925126770 Other Steam

Alex

Alex

MR 1700

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Moist Pikachu vs Alex

50% 2–2 over 4 games

senpai_elder vs Ryu

No recorded games into Ryu.

Selected character all recorded games on the chosen character

Ryu Alex
MR 1615 Current rating MR 1700
20 Games 0
11–9 Record 0–0
55% Win rate
1W Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Moist Pikachu senpai_elder
29% Drive Rush (cancel) 33%
10% Drive Rush (parry) 5%
19% Overdrive arts 19%
8% Drive Impact 3%
17% Drive Guard 10%
3% Drive Reversal 4%
15% Other 27%

Super gauge spend share of SA meter spent by level

60% Super Art I 47%
28% Super Art II 24%
9% Super Art III 23%
2% Critical Art 5%

Offense (avg per battle)

1 Drive Impacts 0.3
2.8 Drive Parries 1.5
0.4 Drive Reversals 0.5
0.4 Perfect Parries 0.6
0.7 Punish counters 0.3
1.3 Throws 2.1
0.3 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.7 Drive Impacts taken 0.4
0.5 Punish counters taken 0.1
2.3 Throws taken 2.2
0.3 Burnouts suffered 0.1

Positioning (avg per battle)

9.5 Cornering opponent (s) 6.2
10.5 Time cornered (s) 11.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.