GoodGuySen vs Moist Pikachu
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2098273359
#1415847547
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
GoodGuySen vs Ryu
No recorded games into Ryu.
Moist Pikachu vs Terry
80% 4–1 over 5 games
Selected character all recorded games on the chosen character
| Terry | Ryu | |
|---|---|---|
| MR 1602 | Current rating | MR 1615 |
| 0 | Games | 20 |
| 0–0 | Record | 11–9 |
| — | Win rate | 55% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 50% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| GoodGuySen | Moist Pikachu | |
|---|---|---|
| 42% | Drive Rush (cancel) | 29% |
| 6% | Drive Rush (parry) | 10% |
| 8% | Overdrive arts | 19% |
| 3% | Drive Impact | 8% |
| 17% | Drive Guard | 17% |
| 1% | Drive Reversal | 3% |
| 23% | Other | 15% |
Super gauge spend share of SA meter spent by level
| 37% | Super Art I | 60% |
|---|---|---|
| 18% | Super Art II | 28% |
| 24% | Super Art III | 9% |
| 21% | Critical Art | 2% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 1 |
|---|---|---|
| 4.4 | Drive Parries | 2.8 |
| 0.1 | Drive Reversals | 0.4 |
| 0.6 | Perfect Parries | 0.4 |
| 0.3 | Punish counters | 0.7 |
| 2.2 | Throws | 1.3 |
| 0.4 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.2 | Punish counters taken | 0.5 |
| 3 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.3 |
Positioning (avg per battle)
| 12.7 | Cornering opponent (s) | 9.5 |
|---|---|---|
| 9.5 | Time cornered (s) | 10.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master