Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Diggler vs Moist Pikachu

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Diggler

#2624629435 Armenia CrossPlatform

Luke

Luke

MR 1503

Master

Moist Pikachu

#1415847547 United States Steam

Ryu

Ryu

MR 1615

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Diggler vs Ryu

No recorded games into Ryu.

Moist Pikachu vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke Ryu
MR 1503 Current rating MR 1615
0 Games 20
0–0 Record 11–9
Win rate 55%
Current streak 1W
Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Diggler Moist Pikachu
40% Drive Rush (cancel) 29%
6% Drive Rush (parry) 10%
14% Overdrive arts 19%
6% Drive Impact 8%
11% Drive Guard 17%
0% Drive Reversal 3%
23% Other 15%

Super gauge spend share of SA meter spent by level

35% Super Art I 60%
16% Super Art II 28%
33% Super Art III 9%
16% Critical Art 2%

Offense (avg per battle)

0.7 Drive Impacts 1
2.1 Drive Parries 2.8
0 Drive Reversals 0.4
0.4 Perfect Parries 0.4
0.4 Punish counters 0.7
2.5 Throws 1.3
0.1 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.7
0.3 Punish counters taken 0.5
1.6 Throws taken 2.3
0.1 Burnouts suffered 0.3

Positioning (avg per battle)

14.4 Cornering opponent (s) 9.5
5.7 Time cornered (s) 10.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.