Moist Pikachu vs RustyMarko
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1415847547
#2689936739
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Moist Pikachu vs JP
50% 3–3 over 6 games
RustyMarko vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | JP | |
|---|---|---|
| MR 1615 | Current rating | MR 1545 |
| 20 | Games | 0 |
| 11–9 | Record | 0–0 |
| 55% | Win rate | — |
| 1W | Current streak | — |
| 50% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Moist Pikachu | RustyMarko | |
|---|---|---|
| 29% | Drive Rush (cancel) | 8% |
| 10% | Drive Rush (parry) | 6% |
| 19% | Overdrive arts | 40% |
| 8% | Drive Impact | 8% |
| 17% | Drive Guard | 11% |
| 3% | Drive Reversal | 0% |
| 15% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 60% | Super Art I | 17% |
|---|---|---|
| 28% | Super Art II | 46% |
| 9% | Super Art III | 31% |
| 2% | Critical Art | 6% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.6 |
|---|---|---|
| 2.8 | Drive Parries | 1.2 |
| 0.4 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.1 |
| 0.7 | Punish counters | 0.4 |
| 1.3 | Throws | 2.2 |
| 0.3 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.5 | Punish counters taken | 0.6 |
| 2.3 | Throws taken | 1.7 |
| 0.3 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.5 | Cornering opponent (s) | 7.5 |
|---|---|---|
| 10.5 | Time cornered (s) | 16.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master