Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

きつねうどん vs たけのすけ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
きつねうどん

#1418496387 Japan CrossPlatform

A.K.I.

A.K.I.

MR 1508

Master

たけのすけ

#1580005758 Japan Steam

Luke

Luke

MR 1500

Master

Luke

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

きつねうどん vs Luke

50% 4–4 over 8 games

たけのすけ vs A.K.I.

No recorded games into A.K.I..

Selected character all recorded games on the chosen character

A.K.I. Luke
MR 1508 Current rating MR 1500
3 Games 0
2–1 Record 0–0
66% Win rate
2W Current streak
0% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

きつねうどん たけのすけ
7% Drive Rush (cancel) 43%
15% Drive Rush (parry) 6%
15% Overdrive arts 4%
7% Drive Impact 1%
21% Drive Guard 13%
9% Drive Reversal 6%
26% Other 27%

Super gauge spend share of SA meter spent by level

15% Super Art I 2%
15% Super Art II 8%
62% Super Art III 58%
9% Critical Art 32%

Offense (avg per battle)

0.7 Drive Impacts 0.2
1.5 Drive Parries 2.7
1 Drive Reversals 1
0.4 Perfect Parries 0.5
0.4 Punish counters 0.2
1.7 Throws 2.2
0.2 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.6 Drive Impacts taken 0.3
0.4 Punish counters taken 0.2
2 Throws taken 2.8
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

4.5 Cornering opponent (s) 10.8
10.5 Time cornered (s) 9.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.