Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

きつねうどん vs Ayuta

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
きつねうどん

#1418496387 Japan CrossPlatform

A.K.I.

A.K.I.

MR 1508

Master

Ayuta

#1882686507 Japan Steam

Manon

Manon

MR 1222

Master

Manon

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

きつねうどん vs Manon

66% 4–2 over 6 games

Ayuta vs A.K.I.

No recorded games into A.K.I..

Selected character all recorded games on the chosen character

A.K.I. Manon
MR 1508 Current rating MR 1222
3 Games 0
2–1 Record 0–0
66% Win rate
2W Current streak
0% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

きつねうどん Ayuta
7% Drive Rush (cancel) 43%
15% Drive Rush (parry) 0%
15% Overdrive arts 7%
7% Drive Impact 7%
21% Drive Guard 8%
9% Drive Reversal 0%
26% Other 34%

Super gauge spend share of SA meter spent by level

15% Super Art I 37%
15% Super Art II 24%
62% Super Art III 29%
9% Critical Art 10%

Offense (avg per battle)

0.7 Drive Impacts 0.3
1.5 Drive Parries 1.4
1 Drive Reversals 0
0.4 Perfect Parries 0.4
0.4 Punish counters 0.2
1.7 Throws 1.5
0.2 Throw techs 0.3
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.5
0.4 Punish counters taken 0.3
2 Throws taken 2.4
0.1 Burnouts suffered 0

Positioning (avg per battle)

4.5 Cornering opponent (s) 3.8
10.5 Time cornered (s) 8.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.