Deadske Ruchiha vs MOJOE
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2289111591
#1418691925
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Deadske Ruchiha vs Blanka
No recorded games into Blanka.
MOJOE vs Kimberly
20% 1–4 over 5 games
Selected character all recorded games on the chosen character
| Kimberly | Blanka | |
|---|---|---|
| MR 1730 | Current rating | MR 1622 |
| 0 | Games | 89 |
| 0–0 | Record | 42–47 |
| — | Win rate | 47% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 29% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Deadske Ruchiha | MOJOE | |
|---|---|---|
| 37% | Drive Rush (cancel) | 32% |
| 2% | Drive Rush (parry) | 5% |
| 23% | Overdrive arts | 27% |
| 3% | Drive Impact | 4% |
| 8% | Drive Guard | 11% |
| 1% | Drive Reversal | 1% |
| 26% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 22% | Super Art I | 60% |
|---|---|---|
| 31% | Super Art II | 33% |
| 38% | Super Art III | 5% |
| 10% | Critical Art | 2% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.6 |
|---|---|---|
| 2.3 | Drive Parries | 2.3 |
| 0.2 | Drive Reversals | 0.2 |
| 0.7 | Perfect Parries | 0.2 |
| 0.3 | Punish counters | 0.3 |
| 1.1 | Throws | 1.5 |
| 0.4 | Throw techs | 0 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2.3 | Throws taken | 1.6 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.7 | Cornering opponent (s) | 10.6 |
|---|---|---|
| 7.4 | Time cornered (s) | 8.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master