Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Metatron vs Gubigg95

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Metatron

#1419817437 Brazil CrossPlatform

Cammy

Cammy

MR 1290

Master

Gubigg95

#2419756483 Brazil CrossPlatform

Dee Jay

Dee Jay

LP 23107

Diamond 4

Cammy

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Metatron vs Dee Jay

No recorded games into Dee Jay.

Gubigg95 vs Cammy

No recorded games into Cammy.

Selected character all recorded games on the chosen character

Cammy Dee Jay
MR 1290 Current rating LP 23107
100 Games 0
40–60 Record 0–0
40% Win rate
2W Current streak
41% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Metatron Gubigg95
28% Drive Rush (cancel) 0%
1% Drive Rush (parry) 10%
38% Overdrive arts 35%
2% Drive Impact 8%
1% Drive Guard 17%
0% Drive Reversal 0%
30% Other 30%

Super gauge spend share of SA meter spent by level

56% Super Art I 60%
1% Super Art II 8%
34% Super Art III 18%
8% Critical Art 15%

Offense (avg per battle)

0.2 Drive Impacts 0.8
0.1 Drive Parries 1.9
0 Drive Reversals 0
0 Perfect Parries 0.4
0.2 Punish counters 0.6
4.5 Throws 1.8
0.1 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.8
0.2 Punish counters taken 0.6
1.6 Throws taken 1.9
0.1 Burnouts suffered 0

Positioning (avg per battle)

7.6 Cornering opponent (s) 11.1
6.3 Time cornered (s) 7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.