Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Alnetrix vs Andres

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Alnetrix

#1422366666 United States Steam

Ryu

Ryu

LP 22177

Diamond 3

Andres

#2436692614 Mexico Steam

Terry

Terry

MR 1419

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Alnetrix vs Terry

66% 2–1 over 3 games

Andres vs Ryu

No recorded games into Ryu.

Selected character all recorded games on the chosen character

Ryu Terry
LP 22177 Current rating MR 1419
74 Games 0
29–45 Record 0–0
39% Win rate
2L Current streak
37% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Alnetrix Andres
21% Drive Rush (cancel) 12%
7% Drive Rush (parry) 1%
20% Overdrive arts 50%
15% Drive Impact 1%
12% Drive Guard 7%
2% Drive Reversal 0%
22% Other 29%

Super gauge spend share of SA meter spent by level

42% Super Art I 49%
17% Super Art II 42%
25% Super Art III 8%
16% Critical Art 1%

Offense (avg per battle)

1.5 Drive Impacts 0.1
1.7 Drive Parries 2
0.3 Drive Reversals 0
0.1 Perfect Parries 0.2
0.9 Punish counters 0
1.5 Throws 1.8
0.2 Throw techs 0.5
0.2 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.6
0.5 Punish counters taken 0.4
1.9 Throws taken 2.6
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10 Cornering opponent (s) 6.8
7.4 Time cornered (s) 8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.