Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Andres vs Alnetrix

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Andres

#2436692614 Mexico Steam

Terry

Terry

MR 1419

Master

Alnetrix

#1422366666 United States Steam

Ryu

Ryu

LP 22177

Diamond 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Andres vs Ryu

No recorded games into Ryu.

Alnetrix vs Terry

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Terry Ryu
MR 1419 Current rating LP 22177
0 Games 74
0–0 Record 29–45
Win rate 39%
Current streak 2L
Clutch (deciders) 37%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Andres Alnetrix
12% Drive Rush (cancel) 21%
1% Drive Rush (parry) 7%
50% Overdrive arts 20%
1% Drive Impact 15%
7% Drive Guard 12%
0% Drive Reversal 2%
29% Other 22%

Super gauge spend share of SA meter spent by level

49% Super Art I 42%
42% Super Art II 17%
8% Super Art III 25%
1% Critical Art 16%

Offense (avg per battle)

0.1 Drive Impacts 1.5
2 Drive Parries 1.7
0 Drive Reversals 0.3
0.2 Perfect Parries 0.1
0 Punish counters 0.9
1.8 Throws 1.5
0.5 Throw techs 0.2
0 Burnouts inflicted 0.2

Taken (avg per battle)

0.6 Drive Impacts taken 0.7
0.4 Punish counters taken 0.5
2.6 Throws taken 1.9
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

6.8 Cornering opponent (s) 10
8 Time cornered (s) 7.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.