Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ゲーム動画チャンネル vs taiyaki

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ゲーム動画チャンネル

#1425318606 Japan CrossPlatform

Ingrid

Ingrid

LP 22787

Diamond 4

taiyaki

#1523057397 Japan CrossPlatform

Akuma

Akuma

LP 24591

Diamond 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ゲーム動画チャンネル vs Akuma

No recorded games into Akuma.

taiyaki vs Ingrid

75% 9–3 over 12 games

Selected character all recorded games on the chosen character

Ingrid Akuma
LP 22787 Current rating LP 24591
0 Games 5
0–0 Record 0–5
Win rate 0%
Current streak 5L
Clutch (deciders) 0%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ゲーム動画チャンネル taiyaki
0% Drive Rush (cancel) 37%
9% Drive Rush (parry) 7%
35% Overdrive arts 10%
10% Drive Impact 3%
13% Drive Guard 16%
7% Drive Reversal 2%
27% Other 26%

Super gauge spend share of SA meter spent by level

57% Super Art I 47%
32% Super Art II 6%
8% Super Art III 36%
2% Critical Art 11%

Offense (avg per battle)

0.7 Drive Impacts 0.4
1 Drive Parries 2.7
0.8 Drive Reversals 0.2
0.1 Perfect Parries 0.6
0.4 Punish counters 0.3
1 Throws 1.5
0.1 Throw techs 0.7
0 Burnouts inflicted 0.2

Taken (avg per battle)

0.6 Drive Impacts taken 0.2
0.5 Punish counters taken 0.1
2.5 Throws taken 2.6
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

6.7 Cornering opponent (s) 11.8
11.5 Time cornered (s) 5.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.