Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

LRia vs エヴァ量産機

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
LRia

#1425767123 Japan Steam

Sagat

Sagat

MR 1400

Master

エヴァ量産機

#1910256487 Japan CrossPlatform

M. Bison

M. Bison

MR 1410

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

LRia vs M. Bison

No recorded games into M. Bison.

エヴァ量産機 vs Sagat

No recorded games into Sagat.

Selected character all recorded games on the chosen character

Sagat M. Bison
MR 1400 Current rating MR 1410
100 Games 0
51–49 Record 0–0
51% Win rate
5L Current streak
47% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

LRia エヴァ量産機
30% Drive Rush (cancel) 35%
5% Drive Rush (parry) 7%
13% Overdrive arts 12%
3% Drive Impact 3%
15% Drive Guard 15%
2% Drive Reversal 1%
32% Other 27%

Super gauge spend share of SA meter spent by level

15% Super Art I 29%
17% Super Art II 22%
48% Super Art III 34%
20% Critical Art 15%

Offense (avg per battle)

0.3 Drive Impacts 0.4
2.8 Drive Parries 2.5
0.2 Drive Reversals 0.2
1.2 Perfect Parries 0.5
0.2 Punish counters 0.3
0.9 Throws 0.9
0.7 Throw techs 0
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.3 Punish counters taken 0.3
2.8 Throws taken 2.4
0.1 Burnouts suffered 0

Positioning (avg per battle)

10.9 Cornering opponent (s) 7.3
16 Time cornered (s) 12.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.