LRia vs matsu
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
LRia vs Ryu
0% 0–6 over 6 games
matsu vs Sagat
No recorded games into Sagat.
Selected character all recorded games on the chosen character
| Sagat | Ryu | |
|---|---|---|
| MR 1400 | Current rating | MR 1410 |
| 100 | Games | 0 |
| 51–49 | Record | 0–0 |
| 51% | Win rate | — |
| 5L | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| LRia | matsu | |
|---|---|---|
| 30% | Drive Rush (cancel) | 37% |
| 5% | Drive Rush (parry) | 4% |
| 13% | Overdrive arts | 23% |
| 3% | Drive Impact | 3% |
| 15% | Drive Guard | 10% |
| 2% | Drive Reversal | 0% |
| 32% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 15% | Super Art I | 21% |
|---|---|---|
| 17% | Super Art II | 12% |
| 48% | Super Art III | 54% |
| 20% | Critical Art | 13% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 2.8 | Drive Parries | 1.6 |
| 0.2 | Drive Reversals | 0.1 |
| 1.2 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.2 |
| 0.9 | Throws | 2.4 |
| 0.7 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 2.8 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 10.9 | Cornering opponent (s) | 8.4 |
|---|---|---|
| 16 | Time cornered (s) | 11.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master