Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

べっちべち vs D-low

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
べっちべち

#1679066093 Japan Steam

Cammy

Cammy

MR 1710

Master

D-low

#1426386982 Japan CrossPlatform

M. Bison

M. Bison

MR 1556

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

べっちべち vs M. Bison

No recorded games into M. Bison.

D-low vs Cammy

0% 0–2 over 2 games

Selected character all recorded games on the chosen character

Cammy M. Bison
MR 1710 Current rating MR 1556
0 Games 35
0–0 Record 19–16
Win rate 54%
Current streak 2W
Clutch (deciders) 52%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

べっちべち D-low
54% Drive Rush (cancel) 33%
4% Drive Rush (parry) 2%
8% Overdrive arts 36%
2% Drive Impact 1%
6% Drive Guard 6%
0% Drive Reversal 0%
26% Other 22%

Super gauge spend share of SA meter spent by level

47% Super Art I 40%
5% Super Art II 10%
31% Super Art III 45%
17% Critical Art 5%

Offense (avg per battle)

0.2 Drive Impacts 0.1
0.8 Drive Parries 1.1
0 Drive Reversals 0
0.2 Perfect Parries 0.3
0.1 Punish counters 0.1
3 Throws 1.6
1.2 Throw techs 0.4
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.1
2.8 Throws taken 2.2
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

9 Cornering opponent (s) 9.5
8.6 Time cornered (s) 13.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.