Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

gunboy vs Mr.汗滴結

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
gunboy

#1535833489 Other Steam

Cammy

Cammy

MR 1601

Master

Mr.汗滴結

#1426539597 Japan Steam

Dee Jay

Dee Jay

MR 1704

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

gunboy vs Dee Jay

40% 2–3 over 5 games

Mr.汗滴結 vs Cammy

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Cammy Dee Jay
MR 1601 Current rating MR 1704
63 Games 0
30–33 Record 0–0
47% Win rate
3W Current streak
38% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

gunboy Mr.汗滴結
36% Drive Rush (cancel) 37%
4% Drive Rush (parry) 4%
20% Overdrive arts 22%
7% Drive Impact 1%
9% Drive Guard 8%
0% Drive Reversal 3%
23% Other 25%

Super gauge spend share of SA meter spent by level

39% Super Art I 22%
24% Super Art II 28%
30% Super Art III 35%
6% Critical Art 15%

Offense (avg per battle)

0.5 Drive Impacts 0.1
1.7 Drive Parries 1.4
0 Drive Reversals 0.4
0.3 Perfect Parries 0.3
0.4 Punish counters 0.1
1.8 Throws 2.6
0.6 Throw techs 1
0.2 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.3 Punish counters taken 0.2
1.8 Throws taken 2.4
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.6 Cornering opponent (s) 10.4
8 Time cornered (s) 10.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.