Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Chad Coomer vs Yggy

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Chad Coomer

#1428280685 United States Steam

Alex

Alex

LP 23266

Diamond 4

Yggy

#1996764268 United States Steam

Edmond Honda

Edmond Honda

MR 1500

Master

Alex

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Chad Coomer vs Edmond Honda

No recorded games into Edmond Honda.

Yggy vs Alex

No recorded games into Alex.

Selected character all recorded games on the chosen character

Alex Edmond Honda
LP 23266 Current rating MR 1500
100 Games 0
47–53 Record 0–0
47% Win rate
2W Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Chad Coomer Yggy
0% Drive Rush (cancel) 27%
7% Drive Rush (parry) 5%
33% Overdrive arts 15%
7% Drive Impact 11%
14% Drive Guard 7%
3% Drive Reversal 6%
36% Other 28%

Super gauge spend share of SA meter spent by level

23% Super Art I 45%
54% Super Art II 22%
11% Super Art III 24%
12% Critical Art 9%

Offense (avg per battle)

0.5 Drive Impacts 0.9
1.5 Drive Parries 0.7
0.3 Drive Reversals 0.8
0.2 Perfect Parries 0
0.4 Punish counters 0.6
3.4 Throws 1.3
0.4 Throw techs 0.1
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.7 Drive Impacts taken 1.1
0.5 Punish counters taken 0.8
2.6 Throws taken 2.3
0 Burnouts suffered 0

Positioning (avg per battle)

4.3 Cornering opponent (s) 10.9
7.5 Time cornered (s) 5.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.