将臣 真祖 vs 芝麻凛165
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2 recorded matches between them
将臣 真祖 vs Zangief
55% 5–4 over 9 games
芝麻凛165 vs Ken
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Ken | Zangief | |
|---|---|---|
| LP 21038 | Current rating | LP 21824 |
| 100 | Games | 100 |
| 45–55 | Record | 41–59 |
| 45% | Win rate | 41% |
| 4W | Current streak | 1W |
| 47% | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 将臣 真祖 | 芝麻凛165 | |
|---|---|---|
| 0% | Drive Rush (cancel) | 0% |
| 1% | Drive Rush (parry) | 8% |
| 58% | Overdrive arts | 42% |
| 17% | Drive Impact | 7% |
| 2% | Drive Guard | 17% |
| 2% | Drive Reversal | 0% |
| 19% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 52% | Super Art I | 12% |
|---|---|---|
| 9% | Super Art II | 56% |
| 26% | Super Art III | 17% |
| 13% | Critical Art | 15% |
Offense (avg per battle)
| 1.3 | Drive Impacts | 0.4 |
|---|---|---|
| 0.1 | Drive Parries | 2 |
| 0.2 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.2 |
| 0.9 | Punish counters | 0.2 |
| 2.6 | Throws | 4.5 |
| 0.1 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 1.6 | Drive Impacts taken | 0.8 |
|---|---|---|
| 1.1 | Punish counters taken | 0.5 |
| 1.4 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 12.6 | Cornering opponent (s) | 3.7 |
|---|---|---|
| 5.1 | Time cornered (s) | 10.6 |
Common opponents players both have faced, and how each did
| Opponent | Main | 将臣 真祖 | 芝麻凛165 |
|---|---|---|---|
| 透支現金術師 |
Zangief
|
0–2 0% | 2–0 100% |
Recorded matches 将臣 真祖's point of view
| When | 将臣 真祖 | Score | 芝麻凛165 | Result |
|---|---|---|---|---|
| 1mo ago |
Ken
|
2–0 |
Zangief
|
WIN |
| 1mo ago |
Ken
|
2–1 |
Zangief
|
WIN |
Diamond 2
Diamond 3