Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

naya038 vs 3po_hyper_dash

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
naya038

#1429798721 Japan Steam

Edmond Honda

Edmond Honda

MR 1470

Master

3po_hyper_dash

#1783930322 Japan Steam

Ingrid

Ingrid

MR 1581

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

naya038 vs Ingrid

64% 9–5 over 14 games

3po_hyper_dash vs Edmond Honda

No recorded games into Edmond Honda.

Selected character all recorded games on the chosen character

Edmond Honda Ingrid
MR 1470 Current rating MR 1581
16 Games 0
7–9 Record 0–0
43% Win rate
2L Current streak
30% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

naya038 3po_hyper_dash
27% Drive Rush (cancel) 8%
6% Drive Rush (parry) 13%
22% Overdrive arts 24%
3% Drive Impact 3%
13% Drive Guard 25%
1% Drive Reversal 2%
29% Other 25%

Super gauge spend share of SA meter spent by level

12% Super Art I 52%
32% Super Art II 15%
44% Super Art III 23%
12% Critical Art 10%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.6 Drive Parries 3.5
0.1 Drive Reversals 0.3
0.8 Perfect Parries 0.5
0.2 Punish counters 0.2
2 Throws 2.3
0.5 Throw techs 0.7
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
2.6 Throws taken 2.3
0 Burnouts suffered 0

Positioning (avg per battle)

11.6 Cornering opponent (s) 10.2
6.8 Time cornered (s) 12.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.