naya038 vs 3po_hyper_dash
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1429798721
#1783930322
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
naya038 vs Ingrid
64% 9–5 over 14 games
3po_hyper_dash vs Edmond Honda
No recorded games into Edmond Honda.
Selected character all recorded games on the chosen character
| Edmond Honda | Ingrid | |
|---|---|---|
| MR 1470 | Current rating | MR 1581 |
| 16 | Games | 0 |
| 7–9 | Record | 0–0 |
| 43% | Win rate | — |
| 2L | Current streak | — |
| 30% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| naya038 | 3po_hyper_dash | |
|---|---|---|
| 27% | Drive Rush (cancel) | 8% |
| 6% | Drive Rush (parry) | 13% |
| 22% | Overdrive arts | 24% |
| 3% | Drive Impact | 3% |
| 13% | Drive Guard | 25% |
| 1% | Drive Reversal | 2% |
| 29% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 12% | Super Art I | 52% |
|---|---|---|
| 32% | Super Art II | 15% |
| 44% | Super Art III | 23% |
| 12% | Critical Art | 10% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.6 | Drive Parries | 3.5 |
| 0.1 | Drive Reversals | 0.3 |
| 0.8 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.2 |
| 2 | Throws | 2.3 |
| 0.5 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.6 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.6 | Cornering opponent (s) | 10.2 |
|---|---|---|
| 6.8 | Time cornered (s) | 12.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master