Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

先出しジンJG vs naya038

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
先出しジンJG

#2116410898 Japan Steam

C. Viper

C. Viper

MR 1601

Master

naya038

#1429798721 Japan Steam

Edmond Honda

Edmond Honda

MR 1470

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

先出しジンJG vs Edmond Honda

No recorded games into Edmond Honda.

naya038 vs C. Viper

20% 1–4 over 5 games

Selected character all recorded games on the chosen character

C. Viper Edmond Honda
MR 1601 Current rating MR 1470
0 Games 16
0–0 Record 7–9
Win rate 43%
Current streak 2L
Clutch (deciders) 30%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

先出しジンJG naya038
2% Drive Rush (cancel) 27%
6% Drive Rush (parry) 6%
8% Overdrive arts 22%
4% Drive Impact 3%
24% Drive Guard 13%
8% Drive Reversal 1%
47% Other 29%

Super gauge spend share of SA meter spent by level

27% Super Art I 12%
37% Super Art II 32%
27% Super Art III 44%
8% Critical Art 12%

Offense (avg per battle)

0.2 Drive Impacts 0.3
3.2 Drive Parries 1.6
0.7 Drive Reversals 0.1
0.6 Perfect Parries 0.8
0.1 Punish counters 0.2
1.7 Throws 2
0.4 Throw techs 0.5
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.1
0.2 Punish counters taken 0.1
3.2 Throws taken 2.6
0 Burnouts suffered 0

Positioning (avg per battle)

11.9 Cornering opponent (s) 11.6
10.3 Time cornered (s) 6.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.