Calmdown vs slimebob
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
0
1 recorded match between them
Calmdown vs C. Viper
33% 2–4 over 6 games
slimebob vs Mai
25% 1–3 over 4 games
Selected character all recorded games on the chosen character
| Mai | C. Viper | |
|---|---|---|
| LP 21155 | Current rating | MR 1489 |
| 140 | Games | 94 |
| 82–58 | Record | 55–39 |
| 58% | Win rate | 58% |
| 2W | Current streak | 1L |
| 57% | Clutch (deciders) | 63% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Calmdown | slimebob | |
|---|---|---|
| 29% | Drive Rush (cancel) | 0% |
| 5% | Drive Rush (parry) | 0% |
| 21% | Overdrive arts | 10% |
| 3% | Drive Impact | 39% |
| 13% | Drive Guard | 0% |
| 0% | Drive Reversal | 0% |
| 28% | Other | 51% |
Super gauge spend share of SA meter spent by level
| 57% | Super Art I | 1% |
|---|---|---|
| 13% | Super Art II | 16% |
| 22% | Super Art III | 69% |
| 8% | Critical Art | 15% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 1.6 |
|---|---|---|
| 2.6 | Drive Parries | 0 |
| 0 | Drive Reversals | 0 |
| 0.6 | Perfect Parries | 0 |
| 0.5 | Punish counters | 0.8 |
| 1.9 | Throws | 1.4 |
| 0.3 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 1 |
|---|---|---|
| 0.4 | Punish counters taken | 0.7 |
| 3.1 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.9 | Cornering opponent (s) | 5.2 |
|---|---|---|
| 7.2 | Time cornered (s) | 4.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches Calmdown's point of view
| When | Calmdown | Score | slimebob | Result |
|---|---|---|---|---|
| 5d ago |
Mai
|
2–0 |
Zangief
|
WIN |
Diamond 2
Master
Zangief