D A Z vs RespectCoin
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1431088010
#1821187091
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
D A Z vs Terry
No recorded games into Terry.
RespectCoin vs Akuma
No recorded games into Akuma.
Selected character all recorded games on the chosen character
| Akuma | Terry | |
|---|---|---|
| MR 1769 | Current rating | MR 1681 |
| 100 | Games | 0 |
| 49–51 | Record | 0–0 |
| 49% | Win rate | — |
| 2W | Current streak | — |
| 42% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| D A Z | RespectCoin | |
|---|---|---|
| 39% | Drive Rush (cancel) | 40% |
| 5% | Drive Rush (parry) | 4% |
| 20% | Overdrive arts | 12% |
| 1% | Drive Impact | 4% |
| 9% | Drive Guard | 10% |
| 2% | Drive Reversal | 8% |
| 23% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 10% | Super Art I | 39% |
|---|---|---|
| 36% | Super Art II | 10% |
| 46% | Super Art III | 40% |
| 7% | Critical Art | 11% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 1.3 | Drive Parries | 2.7 |
| 0.2 | Drive Reversals | 1.2 |
| 0.3 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.4 |
| 2.3 | Throws | 2.5 |
| 0.5 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.1 | Punish counters taken | 0.4 |
| 1.4 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 14.8 | Cornering opponent (s) | 12.8 |
|---|---|---|
| 7.2 | Time cornered (s) | 6.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master