RespectCoin vs D A Z
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1821187091
#1431088010
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
RespectCoin vs Akuma
No recorded games into Akuma.
D A Z vs Terry
No recorded games into Terry.
Selected character all recorded games on the chosen character
| Terry | Akuma | |
|---|---|---|
| MR 1681 | Current rating | MR 1769 |
| 0 | Games | 100 |
| 0–0 | Record | 49–51 |
| — | Win rate | 49% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 42% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| RespectCoin | D A Z | |
|---|---|---|
| 40% | Drive Rush (cancel) | 39% |
| 4% | Drive Rush (parry) | 5% |
| 12% | Overdrive arts | 20% |
| 4% | Drive Impact | 1% |
| 10% | Drive Guard | 9% |
| 8% | Drive Reversal | 2% |
| 22% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 39% | Super Art I | 10% |
|---|---|---|
| 10% | Super Art II | 36% |
| 40% | Super Art III | 46% |
| 11% | Critical Art | 7% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.2 |
|---|---|---|
| 2.7 | Drive Parries | 1.3 |
| 1.2 | Drive Reversals | 0.2 |
| 0.3 | Perfect Parries | 0.3 |
| 0.4 | Punish counters | 0.1 |
| 2.5 | Throws | 2.3 |
| 0.3 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.4 | Punish counters taken | 0.1 |
| 2.2 | Throws taken | 1.4 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.8 | Cornering opponent (s) | 14.8 |
|---|---|---|
| 6.9 | Time cornered (s) | 7.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master