Zatarra vs Aquaknight
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1435073809
#1473873870
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Aquaknight vs A.K.I.
100% 1–0 over 1 games
Selected character all recorded games on the chosen character
| A.K.I. | Aquaknight | |
|---|---|---|
| MR 1514 | Current rating | Unranked |
| 100 | Games | 0 |
| 63–37 | Record | 0–0 |
| 63% | Win rate | — |
| 3W | Current streak | — |
| 59% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Zatarra | Aquaknight | |
|---|---|---|
| 40% | Drive Rush (cancel) | 13% |
| 8% | Drive Rush (parry) | 15% |
| 5% | Overdrive arts | 21% |
| 5% | Drive Impact | 4% |
| 13% | Drive Guard | 19% |
| 0% | Drive Reversal | 1% |
| 28% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 35% | Super Art I | 4% |
|---|---|---|
| 12% | Super Art II | 4% |
| 37% | Super Art III | 75% |
| 15% | Critical Art | 18% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.6 |
|---|---|---|
| 1.5 | Drive Parries | 1.3 |
| 0.1 | Drive Reversals | 0.1 |
| 0.2 | Perfect Parries | 0.2 |
| 0.3 | Punish counters | 0.4 |
| 2.2 | Throws | 2.5 |
| 0.7 | Throw techs | 0.8 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.9 | Cornering opponent (s) | 10.8 |
|---|---|---|
| 9.7 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master