Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

yiplam vs 晓钰呀美啦

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
yiplam

#1501823014 China Steam

Juri

Juri

LP 20601

Diamond 2

晓钰呀美啦

#1438214908 China Steam

Mai

Mai

LP 19302

Diamond 1

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

yiplam vs Mai

50% 10–10 over 20 games

晓钰呀美啦 vs Juri

50% 4–4 over 8 games

Selected character all recorded games on the chosen character

Juri Mai
LP 20601 Current rating LP 19302
8 Games 100
2–6 Record 67–33
25% Win rate 67%
2L Current streak 3W
40% Clutch (deciders) 63%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

yiplam 晓钰呀美啦
34% Drive Rush (cancel) 26%
0% Drive Rush (parry) 4%
24% Overdrive arts 31%
6% Drive Impact 4%
3% Drive Guard 7%
4% Drive Reversal 0%
28% Other 28%

Super gauge spend share of SA meter spent by level

56% Super Art I 64%
10% Super Art II 14%
26% Super Art III 15%
9% Critical Art 8%

Offense (avg per battle)

0.5 Drive Impacts 0.3
0.8 Drive Parries 0.4
0.5 Drive Reversals 0
0.1 Perfect Parries 0
0.4 Punish counters 0.2
1.8 Throws 2.2
0 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.6 Drive Impacts taken 0.2
0.4 Punish counters taken 0.1
1.7 Throws taken 1.7
0 Burnouts suffered 0.1

Positioning (avg per battle)

6.4 Cornering opponent (s) 11.4
8.8 Time cornered (s) 12.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.