Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

太吾响当当 vs Wzlgame

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
太吾响当当

#1440520393 China Steam

Blanka

Blanka

LP 11420

Gold 4

Wzlgame

#1856984544 China Steam

Dhalsim

Dhalsim

MR 1676

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

太吾响当当 vs Dhalsim

0% 0–2 over 2 games

Wzlgame vs Blanka

No recorded games into Blanka.

Selected character all recorded games on the chosen character

Blanka Dhalsim
LP 11420 Current rating MR 1676
16 Games 0
10–6 Record 0–0
62% Win rate
1W Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

太吾响当当 Wzlgame
16% Drive Rush (cancel) 24%
11% Drive Rush (parry) 3%
26% Overdrive arts 23%
5% Drive Impact 5%
16% Drive Guard 7%
1% Drive Reversal 3%
26% Other 34%

Super gauge spend share of SA meter spent by level

9% Super Art I 63%
9% Super Art II 15%
45% Super Art III 14%
38% Critical Art 7%

Offense (avg per battle)

0.5 Drive Impacts 0.6
1.3 Drive Parries 1.3
0.2 Drive Reversals 0.4
0.2 Perfect Parries 0.2
0.4 Punish counters 0.4
3.4 Throws 1.7
0.5 Throw techs 0.6
0 Burnouts inflicted 0

Taken (avg per battle)

0.6 Drive Impacts taken 0.3
0.4 Punish counters taken 0.3
3.1 Throws taken 2.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

3.7 Cornering opponent (s) 4.7
9.2 Time cornered (s) 12

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.