B站魔法徐酱(玛丽莎叛忍) vs MediCi
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1441715115
#1531567437
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
B站魔法徐酱(玛丽莎叛忍) vs Zangief
57% 4–3 over 7 games
MediCi vs Sagat
No recorded games into Sagat.
Selected character all recorded games on the chosen character
| Sagat | Zangief | |
|---|---|---|
| MR 1647 | Current rating | MR 1517 |
| 100 | Games | 0 |
| 55–45 | Record | 0–0 |
| 55% | Win rate | — |
| 3W | Current streak | — |
| 62% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| B站魔法徐酱(玛丽莎叛忍) | MediCi | |
|---|---|---|
| 24% | Drive Rush (cancel) | 26% |
| 10% | Drive Rush (parry) | 9% |
| 23% | Overdrive arts | 16% |
| 3% | Drive Impact | 6% |
| 18% | Drive Guard | 15% |
| 0% | Drive Reversal | 7% |
| 22% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 20% | Super Art I | 24% |
|---|---|---|
| 25% | Super Art II | 38% |
| 41% | Super Art III | 32% |
| 14% | Critical Art | 6% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.6 |
|---|---|---|
| 3.1 | Drive Parries | 2 |
| 0 | Drive Reversals | 0.9 |
| 0.4 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.3 |
| 2 | Throws | 4.4 |
| 0.6 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 2.3 | Throws taken | 2 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.7 | Cornering opponent (s) | 8.6 |
|---|---|---|
| 9.7 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master