MediCi vs B站魔法徐酱(玛丽莎叛忍)
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1531567437
#1441715115
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
MediCi vs Sagat
No recorded games into Sagat.
B站魔法徐酱(玛丽莎叛忍) vs Zangief
57% 4–3 over 7 games
Selected character all recorded games on the chosen character
| Zangief | Sagat | |
|---|---|---|
| MR 1517 | Current rating | MR 1647 |
| 0 | Games | 100 |
| 0–0 | Record | 55–45 |
| — | Win rate | 55% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 62% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| MediCi | B站魔法徐酱(玛丽莎叛忍) | |
|---|---|---|
| 26% | Drive Rush (cancel) | 24% |
| 9% | Drive Rush (parry) | 10% |
| 16% | Overdrive arts | 23% |
| 6% | Drive Impact | 3% |
| 15% | Drive Guard | 18% |
| 7% | Drive Reversal | 0% |
| 20% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 24% | Super Art I | 20% |
|---|---|---|
| 38% | Super Art II | 25% |
| 32% | Super Art III | 41% |
| 6% | Critical Art | 14% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.3 |
|---|---|---|
| 2 | Drive Parries | 3.1 |
| 0.9 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.4 |
| 0.3 | Punish counters | 0.2 |
| 4.4 | Throws | 2 |
| 0.4 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 2 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 11.7 |
|---|---|---|
| 8.4 | Time cornered (s) | 9.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master