B站魔法徐酱(玛丽莎叛忍) vs Alexangief
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1441715115
#1905543253
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
B站魔法徐酱(玛丽莎叛忍) vs Jamie
40% 2–3 over 5 games
Alexangief vs Sagat
No recorded games into Sagat.
Selected character all recorded games on the chosen character
| Sagat | Jamie | |
|---|---|---|
| MR 1647 | Current rating | MR 1565 |
| 100 | Games | 0 |
| 55–45 | Record | 0–0 |
| 55% | Win rate | — |
| 3W | Current streak | — |
| 62% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| B站魔法徐酱(玛丽莎叛忍) | Alexangief | |
|---|---|---|
| 24% | Drive Rush (cancel) | 35% |
| 10% | Drive Rush (parry) | 8% |
| 23% | Overdrive arts | 13% |
| 3% | Drive Impact | 4% |
| 18% | Drive Guard | 14% |
| 0% | Drive Reversal | 1% |
| 22% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 20% | Super Art I | 26% |
|---|---|---|
| 25% | Super Art II | 6% |
| 41% | Super Art III | 43% |
| 14% | Critical Art | 25% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.4 |
|---|---|---|
| 3.1 | Drive Parries | 1.8 |
| 0 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.2 |
| 2 | Throws | 1 |
| 0.6 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 2.1 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.7 | Cornering opponent (s) | 11.8 |
|---|---|---|
| 9.7 | Time cornered (s) | 8.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master