Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Victoria3 vs 脇ミセテ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Victoria3

#1964583144 China Steam

Lily

Lily

LP 22836

Diamond 4

脇ミセテ

#1446005536 Japan CrossPlatform

Alex

Alex

MR 1263

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Victoria3 vs Alex

No recorded games into Alex.

脇ミセテ vs Lily

No recorded games into Lily.

Selected character all recorded games on the chosen character

Lily Alex
LP 22836 Current rating MR 1263
0 Games 100
0–0 Record 43–57
Win rate 43%
Current streak 2W
Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Victoria3 脇ミセテ
30% Drive Rush (cancel) 3%
3% Drive Rush (parry) 4%
17% Overdrive arts 19%
9% Drive Impact 8%
12% Drive Guard 7%
9% Drive Reversal 32%
19% Other 27%

Super gauge spend share of SA meter spent by level

75% Super Art I 44%
12% Super Art II 39%
9% Super Art III 11%
4% Critical Art 7%

Offense (avg per battle)

0.9 Drive Impacts 0.5
2.8 Drive Parries 0.7
1.1 Drive Reversals 3.5
0.5 Perfect Parries 0
0.5 Punish counters 0.3
1.6 Throws 2.7
0.3 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.7
0.2 Punish counters taken 0.4
1.7 Throws taken 2.3
0 Burnouts suffered 0.1

Positioning (avg per battle)

7.3 Cornering opponent (s) 6.3
7.4 Time cornered (s) 7.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.