Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

脇ミセテ vs キチ子(♂)

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
脇ミセテ

#1446005536 Japan CrossPlatform

Alex

Alex

MR 1263

Master

キチ子(♂)

#1982369306 Japan CrossPlatform

Ingrid

Ingrid

LP 18770

Platinum 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

脇ミセテ vs Ingrid

33% 1–2 over 3 games

キチ子(♂) vs Alex

No recorded games into Alex.

Selected character all recorded games on the chosen character

Alex Ingrid
MR 1263 Current rating LP 18770
100 Games 0
43–57 Record 0–0
43% Win rate
2W Current streak
46% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

脇ミセテ キチ子(♂)
3% Drive Rush (cancel) 29%
4% Drive Rush (parry) 6%
19% Overdrive arts 14%
8% Drive Impact 3%
7% Drive Guard 11%
32% Drive Reversal 5%
27% Other 32%

Super gauge spend share of SA meter spent by level

44% Super Art I 53%
39% Super Art II 19%
11% Super Art III 20%
7% Critical Art 8%

Offense (avg per battle)

0.5 Drive Impacts 0.2
0.7 Drive Parries 1.1
3.5 Drive Reversals 0.5
0 Perfect Parries 0.3
0.3 Punish counters 0.2
2.7 Throws 2
0.2 Throw techs 0.5
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.6
0.4 Punish counters taken 0.3
2.3 Throws taken 2.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

6.3 Cornering opponent (s) 7.7
7.9 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.