Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

つなぽん vs 脇ミセテ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
つなぽん

#2332397007 Japan CrossPlatform

Ken

Ken

MR 1551

Master

脇ミセテ

#1446005536 Japan CrossPlatform

Alex

Alex

MR 1263

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

つなぽん vs Alex

No recorded games into Alex.

脇ミセテ vs Ken

46% 7–8 over 15 games

Selected character all recorded games on the chosen character

Ken Alex
MR 1551 Current rating MR 1263
0 Games 100
0–0 Record 43–57
Win rate 43%
Current streak 2W
Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

つなぽん 脇ミセテ
36% Drive Rush (cancel) 3%
8% Drive Rush (parry) 4%
8% Overdrive arts 19%
2% Drive Impact 8%
14% Drive Guard 7%
5% Drive Reversal 32%
26% Other 27%

Super gauge spend share of SA meter spent by level

12% Super Art I 44%
11% Super Art II 39%
43% Super Art III 11%
34% Critical Art 7%

Offense (avg per battle)

0.2 Drive Impacts 0.5
2.4 Drive Parries 0.7
0.7 Drive Reversals 3.5
0.4 Perfect Parries 0
0.2 Punish counters 0.3
3.1 Throws 2.7
0.4 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.7
0.1 Punish counters taken 0.4
3.3 Throws taken 2.3
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

12.4 Cornering opponent (s) 6.3
10.5 Time cornered (s) 7.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.