Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

おんがくだいすき vs アイリス

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
おんがくだいすき

#1448993753 Japan Steam

Elena

Elena

MR 1508

Master

アイリス

#4199585663 Japan Steam

Akuma

Akuma

MR 1663

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

おんがくだいすき vs Akuma

No recorded games into Akuma.

アイリス vs Elena

61% 8–5 over 13 games

Selected character all recorded games on the chosen character

Elena Akuma
MR 1508 Current rating MR 1663
0 Games 279
0–0 Record 135–144
Win rate 48%
Current streak 1W
Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

おんがくだいすき アイリス
19% Drive Rush (cancel) 34%
8% Drive Rush (parry) 9%
22% Overdrive arts 18%
16% Drive Impact 1%
10% Drive Guard 12%
0% Drive Reversal 1%
25% Other 25%

Super gauge spend share of SA meter spent by level

2% Super Art I 25%
38% Super Art II 25%
43% Super Art III 30%
17% Critical Art 20%

Offense (avg per battle)

1.3 Drive Impacts 0.1
0.4 Drive Parries 1.1
0 Drive Reversals 0.1
0.1 Perfect Parries 0.2
0.9 Punish counters 0.1
4.3 Throws 2.3
0.3 Throw techs 0.4
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.2
0.5 Punish counters taken 0.1
1.9 Throws taken 2.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.8 Cornering opponent (s) 11.7
5.6 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.