Yinako vs Shin akuma
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Yinako vs Ryu
50% 4–4 over 8 games
Shin akuma vs Chun-Li
No recorded games into Chun-Li.
Selected character all recorded games on the chosen character
| Chun-Li | Ryu | |
|---|---|---|
| MR 1252 | Current rating | MR 1353 |
| 100 | Games | 0 |
| 32–68 | Record | 0–0 |
| 32% | Win rate | — |
| 2W | Current streak | — |
| 29% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Yinako | Shin akuma | |
|---|---|---|
| 21% | Drive Rush (cancel) | 42% |
| 6% | Drive Rush (parry) | 1% |
| 13% | Overdrive arts | 14% |
| 4% | Drive Impact | 12% |
| 10% | Drive Guard | 3% |
| 3% | Drive Reversal | 0% |
| 43% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 38% | Super Art I | 38% |
|---|---|---|
| 24% | Super Art II | 10% |
| 24% | Super Art III | 31% |
| 14% | Critical Art | 21% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.8 |
|---|---|---|
| 1.2 | Drive Parries | 0.7 |
| 0.4 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0 |
| 0.2 | Punish counters | 0.4 |
| 2.3 | Throws | 1.7 |
| 0.9 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.4 | Punish counters taken | 0.5 |
| 3.6 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.3 | Cornering opponent (s) | 9.7 |
|---|---|---|
| 13.8 | Time cornered (s) | 6.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master