Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Yinako vs Rambo

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Yinako

#1450803337 Australia Steam

Chun-Li

Chun-Li

MR 1252

Master

Rambo

#2436887943 Honduras CrossPlatform

Ryu

Ryu

MR 1315

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Yinako vs Ryu

50% 4–4 over 8 games

Rambo vs Chun-Li

No recorded games into Chun-Li.

Selected character all recorded games on the chosen character

Chun-Li Ryu
MR 1252 Current rating MR 1315
100 Games 0
32–68 Record 0–0
32% Win rate
2W Current streak
29% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Yinako Rambo
21% Drive Rush (cancel) 42%
6% Drive Rush (parry) 2%
13% Overdrive arts 16%
4% Drive Impact 10%
10% Drive Guard 4%
3% Drive Reversal 0%
43% Other 26%

Super gauge spend share of SA meter spent by level

38% Super Art I 53%
24% Super Art II 9%
24% Super Art III 30%
14% Critical Art 8%

Offense (avg per battle)

0.3 Drive Impacts 0.6
1.2 Drive Parries 0.4
0.4 Drive Reversals 0
0.2 Perfect Parries 0
0.2 Punish counters 0.4
2.3 Throws 1.5
0.9 Throw techs 0.2
0 Burnouts inflicted 0.2

Taken (avg per battle)

0.5 Drive Impacts taken 0.7
0.4 Punish counters taken 0.5
3.6 Throws taken 1.5
0.1 Burnouts suffered 0

Positioning (avg per battle)

7.3 Cornering opponent (s) 9
13.8 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.