dubmecrazy vs 吉田直樹(本物)
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2023186878
#1452050268
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
dubmecrazy vs Kimberly
No recorded games into Kimberly.
吉田直樹(本物) vs JP
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| JP | Kimberly | |
|---|---|---|
| LP 24733 | Current rating | LP 24614 |
| 0 | Games | 100 |
| 0–0 | Record | 45–55 |
| — | Win rate | 45% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| dubmecrazy | 吉田直樹(本物) | |
|---|---|---|
| 10% | Drive Rush (cancel) | 5% |
| 1% | Drive Rush (parry) | 15% |
| 44% | Overdrive arts | 25% |
| 18% | Drive Impact | 4% |
| 4% | Drive Guard | 18% |
| 0% | Drive Reversal | 10% |
| 22% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 40% | Super Art I | 11% |
|---|---|---|
| 1% | Super Art II | 10% |
| 42% | Super Art III | 70% |
| 17% | Critical Art | 10% |
Offense (avg per battle)
| 1.5 | Drive Impacts | 0.4 |
|---|---|---|
| 1.2 | Drive Parries | 0.5 |
| 0 | Drive Reversals | 1.1 |
| 0.1 | Perfect Parries | 0.1 |
| 1 | Punish counters | 0.2 |
| 3.5 | Throws | 5 |
| 0.2 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.6 | Punish counters taken | 0.3 |
| 1.6 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 2.5 | Cornering opponent (s) | 14.5 |
|---|---|---|
| 12.5 | Time cornered (s) | 7.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 5