SmiffnWessin5 vs Honinbo
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1452237937
#1758192367
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
SmiffnWessin5 vs Jamie
100% 2–0 over 2 games
Honinbo vs Kimberly
No recorded games into Kimberly.
Selected character all recorded games on the chosen character
| Kimberly | Jamie | |
|---|---|---|
| MR 1554 | Current rating | MR 1464 |
| 61 | Games | 0 |
| 33–28 | Record | 0–0 |
| 54% | Win rate | — |
| 9W | Current streak | — |
| 62% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| SmiffnWessin5 | Honinbo | |
|---|---|---|
| 40% | Drive Rush (cancel) | 32% |
| 3% | Drive Rush (parry) | 5% |
| 13% | Overdrive arts | 13% |
| 2% | Drive Impact | 4% |
| 12% | Drive Guard | 10% |
| 0% | Drive Reversal | 3% |
| 30% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 40% | Super Art I | 25% |
|---|---|---|
| 15% | Super Art II | 0% |
| 36% | Super Art III | 55% |
| 9% | Critical Art | 20% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 2 | Drive Parries | 1.7 |
| 0 | Drive Reversals | 0.3 |
| 0.2 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.1 |
| 2.1 | Throws | 4.3 |
| 0.6 | Throw techs | 1.2 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.4 | Throws taken | 3.2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 12.7 | Cornering opponent (s) | 12.1 |
|---|---|---|
| 8 | Time cornered (s) | 9.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master