Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Sunrise vs DeeDeeGee

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Sunrise

#1452241537 United States Steam

Ryu

Ryu

LP 21966

Diamond 3

DeeDeeGee

#1542602096 United States Steam

Ken

Ken

LP 14298

Platinum 2

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Sunrise vs Ken

62% 5–3 over 8 games

DeeDeeGee vs Ryu

28% 2–5 over 7 games

Selected character all recorded games on the chosen character

Ryu Ken
LP 21966 Current rating LP 14298
100 Games 55
46–54 Record 34–21
46% Win rate 61%
2W Current streak 7W
52% Clutch (deciders) 62%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Sunrise DeeDeeGee
18% Drive Rush (cancel) 14%
0% Drive Rush (parry) 4%
37% Overdrive arts 31%
20% Drive Impact 11%
0% Drive Guard 8%
0% Drive Reversal 0%
25% Other 33%

Super gauge spend share of SA meter spent by level

40% Super Art I 15%
17% Super Art II 9%
33% Super Art III 55%
10% Critical Art 21%

Offense (avg per battle)

1.7 Drive Impacts 1.1
0 Drive Parries 1.5
0 Drive Reversals 0
0 Perfect Parries 0.2
1.1 Punish counters 0.8
3.6 Throws 1
0.1 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.9 Drive Impacts taken 1.2
0.7 Punish counters taken 0.8
1.9 Throws taken 2.3
0 Burnouts suffered 0

Positioning (avg per battle)

6.6 Cornering opponent (s) 5.5
5.4 Time cornered (s) 8.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.