AKN59 vs ryotaro35P
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1452422012
#2099073557
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
AKN59 vs Terry
No recorded games into Terry.
ryotaro35P vs Jamie
No recorded games into Jamie.
Selected character all recorded games on the chosen character
| Jamie | Terry | |
|---|---|---|
| MR 1538 | Current rating | MR 1530 |
| 100 | Games | 0 |
| 51–49 | Record | 0–0 |
| 51% | Win rate | — |
| 1L | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| AKN59 | ryotaro35P | |
|---|---|---|
| 22% | Drive Rush (cancel) | 46% |
| 9% | Drive Rush (parry) | 4% |
| 26% | Overdrive arts | 8% |
| 2% | Drive Impact | 1% |
| 17% | Drive Guard | 11% |
| 0% | Drive Reversal | 1% |
| 23% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 21% |
|---|---|---|
| 12% | Super Art II | 7% |
| 42% | Super Art III | 59% |
| 17% | Critical Art | 12% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.1 |
|---|---|---|
| 2.7 | Drive Parries | 2.1 |
| 0 | Drive Reversals | 0.2 |
| 0.5 | Perfect Parries | 0.8 |
| 0.1 | Punish counters | 0.1 |
| 2.2 | Throws | 3.2 |
| 0.6 | Throw techs | 1.2 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 2.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.9 | Cornering opponent (s) | 12.8 |
|---|---|---|
| 8.7 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master