ryotaro35P vs AKN59
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2099073557
#1452422012
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ryotaro35P vs Jamie
No recorded games into Jamie.
AKN59 vs Terry
No recorded games into Terry.
Selected character all recorded games on the chosen character
| Terry | Jamie | |
|---|---|---|
| MR 1530 | Current rating | MR 1538 |
| 0 | Games | 100 |
| 0–0 | Record | 51–49 |
| — | Win rate | 51% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ryotaro35P | AKN59 | |
|---|---|---|
| 46% | Drive Rush (cancel) | 22% |
| 4% | Drive Rush (parry) | 9% |
| 8% | Overdrive arts | 26% |
| 1% | Drive Impact | 2% |
| 11% | Drive Guard | 17% |
| 1% | Drive Reversal | 0% |
| 28% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 21% | Super Art I | 29% |
|---|---|---|
| 7% | Super Art II | 12% |
| 59% | Super Art III | 42% |
| 12% | Critical Art | 17% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.2 |
|---|---|---|
| 2.1 | Drive Parries | 2.7 |
| 0.2 | Drive Reversals | 0 |
| 0.8 | Perfect Parries | 0.5 |
| 0.1 | Punish counters | 0.1 |
| 3.2 | Throws | 2.2 |
| 1.2 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.9 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 12.8 | Cornering opponent (s) | 11.9 |
|---|---|---|
| 8.2 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master