AKN59 vs Dayama
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Jamie
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
AKN59 vs Jamie
0% 0–3 over 3 games
Dayama vs Jamie
No recorded games into Jamie.
Selected character all recorded games on the chosen character
| Jamie | Jamie | |
|---|---|---|
| MR 1538 | Current rating | MR 1471 |
| 100 | Games | 0 |
| 51–49 | Record | 0–0 |
| 51% | Win rate | — |
| 1L | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| AKN59 | Dayama | |
|---|---|---|
| 22% | Drive Rush (cancel) | 42% |
| 9% | Drive Rush (parry) | 3% |
| 26% | Overdrive arts | 14% |
| 2% | Drive Impact | 2% |
| 17% | Drive Guard | 12% |
| 0% | Drive Reversal | 0% |
| 23% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 13% |
|---|---|---|
| 12% | Super Art II | 7% |
| 42% | Super Art III | 57% |
| 17% | Critical Art | 23% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 2.7 | Drive Parries | 3.4 |
| 0 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.1 |
| 2.2 | Throws | 3.7 |
| 0.6 | Throw techs | 1.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 2.6 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.9 | Cornering opponent (s) | 12.4 |
|---|---|---|
| 8.7 | Time cornered (s) | 7.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master