Dalelor vs ARJUNBALOON
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Dalelor vs Zangief
50% 3–3 over 6 games
ARJUNBALOON vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Zangief | |
|---|---|---|
| MR 1374 | Current rating | MR 1645 |
| 8 | Games | 0 |
| 3–5 | Record | 0–0 |
| 37% | Win rate | — |
| 3L | Current streak | — |
| 50% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Dalelor | ARJUNBALOON | |
|---|---|---|
| 33% | Drive Rush (cancel) | 43% |
| 4% | Drive Rush (parry) | 7% |
| 30% | Overdrive arts | 13% |
| 5% | Drive Impact | 2% |
| 8% | Drive Guard | 11% |
| 0% | Drive Reversal | 4% |
| 20% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 57% | Super Art I | 19% |
|---|---|---|
| 19% | Super Art II | 55% |
| 17% | Super Art III | 15% |
| 6% | Critical Art | 11% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.3 |
|---|---|---|
| 1 | Drive Parries | 1.2 |
| 0 | Drive Reversals | 0.6 |
| 0.3 | Perfect Parries | 0.2 |
| 0.4 | Punish counters | 0.2 |
| 2.2 | Throws | 3.2 |
| 0.3 | Throw techs | 0.5 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 1.6 | Throws taken | 2.7 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 7.5 | Cornering opponent (s) | 4.2 |
|---|---|---|
| 6.8 | Time cornered (s) | 10.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master