Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Dalelor vs ARJUNBALOON

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Dalelor

#1454088471 Brazil Steam

Ryu

Ryu

MR 1374

Master

ARJUNBALOON

#2290512665 Brazil Steam

Zangief

Zangief

MR 1645

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Dalelor vs Zangief

50% 3–3 over 6 games

ARJUNBALOON vs Ryu

No recorded games into Ryu.

Selected character all recorded games on the chosen character

Ryu Zangief
MR 1374 Current rating MR 1645
8 Games 0
3–5 Record 0–0
37% Win rate
3L Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Dalelor ARJUNBALOON
33% Drive Rush (cancel) 43%
4% Drive Rush (parry) 7%
30% Overdrive arts 13%
5% Drive Impact 2%
8% Drive Guard 11%
0% Drive Reversal 4%
20% Other 20%

Super gauge spend share of SA meter spent by level

57% Super Art I 19%
19% Super Art II 55%
17% Super Art III 15%
6% Critical Art 11%

Offense (avg per battle)

0.5 Drive Impacts 0.3
1 Drive Parries 1.2
0 Drive Reversals 0.6
0.3 Perfect Parries 0.2
0.4 Punish counters 0.2
2.2 Throws 3.2
0.3 Throw techs 0.5
0 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.5
0.3 Punish counters taken 0.3
1.6 Throws taken 2.7
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

7.5 Cornering opponent (s) 4.2
6.8 Time cornered (s) 10.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.