実直のみ vs まきびぃ
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
実直のみ vs Alex
66% 4–2 over 6 games
まきびぃ vs Ryu
36% 4–7 over 11 games
Selected character all recorded games on the chosen character
| Ryu | Alex | |
|---|---|---|
| LP 20710 | Current rating | LP 13901 |
| 89 | Games | 24 |
| 40–49 | Record | 14–10 |
| 44% | Win rate | 58% |
| 2W | Current streak | 2W |
| 48% | Clutch (deciders) | 80% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| 実直のみ | まきびぃ | |
|---|---|---|
| 37% | Drive Rush (cancel) | 3% |
| 2% | Drive Rush (parry) | 12% |
| 18% | Overdrive arts | 26% |
| 2% | Drive Impact | 3% |
| 8% | Drive Guard | 24% |
| 3% | Drive Reversal | 0% |
| 30% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 27% | Super Art I | 31% |
|---|---|---|
| 9% | Super Art II | 27% |
| 39% | Super Art III | 33% |
| 25% | Critical Art | 9% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 1.9 | Drive Parries | 2.2 |
| 0.4 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.2 |
| 2.3 | Throws | 2.7 |
| 0.4 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 3.3 | Throws taken | 2.2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 5 | Cornering opponent (s) | 5.8 |
|---|---|---|
| 13.2 | Time cornered (s) | 7.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Diamond 2
Platinum 1